Saturday, December 29, 2007
Saturday, December 22, 2007
Portland Hipsters
Tuesday, November 27, 2007
Kidbot
Here are some character designs I did for a short I made several years ago about a robot who goes to elementary school to learn how to act human. It's called Robot Rumpus and you can watch it here.
here's how he finally turned out... realized as a life-size puppet, built by Robert Miller and puppeteered by David Hartkop and Brendan Gill.
here's how he finally turned out... realized as a life-size puppet, built by Robert Miller and puppeteered by David Hartkop and Brendan Gill.
Wednesday, November 14, 2007
Planet Krypton concept art
So we had a flashback sequence in Smallville to the city of Kandor on planet Krypton which I had to design for Entity FX. I referenced mainly the original 1978 movie for the natural formations, but tried to innovate somewhat with the design of the city. The first thing we knew we wanted a reddish cast to the the thing, reflecting the red sun of Krypton.
I had this idea about the building having a glassy look, which would catch and reflect the red sunlight and do some interesting things with it. I figured maybe the towers were grown, just as the fortress of solitude is an organic, crystalline structure, but that the towers were also carved and polished by human effort, and not as chaotic as the fortress.
I had this idea in mind of a cathedral-like structure, out in the middle of a vast wasteland.
And the final sketch...
I refined the landscape into a hi-res matte painting, while Kaz Yoshida built and rendered the structure in Maya and Metal Ray. I then assembled all the elements into a final composite in After Effects.
Click here to see the final shot and layer breakdown.
I had this idea about the building having a glassy look, which would catch and reflect the red sunlight and do some interesting things with it. I figured maybe the towers were grown, just as the fortress of solitude is an organic, crystalline structure, but that the towers were also carved and polished by human effort, and not as chaotic as the fortress.
I had this idea in mind of a cathedral-like structure, out in the middle of a vast wasteland.
And the final sketch...
I refined the landscape into a hi-res matte painting, while Kaz Yoshida built and rendered the structure in Maya and Metal Ray. I then assembled all the elements into a final composite in After Effects.
Click here to see the final shot and layer breakdown.
Saturday, November 10, 2007
Haunted cave
Saturday, October 13, 2007
Sunday, September 30, 2007
Sunday, September 23, 2007
Saturday, September 1, 2007
Friday, August 17, 2007
Thursday, August 2, 2007
The Ghost Island of Singapore
.. also known as Pulau Hantu.
I started this one without really knowing where it was going. Here's the evolution..
Thursday, July 26, 2007
Thursday, July 19, 2007
Tuesday, July 17, 2007
modern art guy
Monday, July 16, 2007
Tomb of Elizabeth Finch
Sunday, July 15, 2007
Old woman on bench
Friday, July 13, 2007
Wednesday, July 11, 2007
cool skeletons
...pre-production design sketches for a horror film from Sony, involving conquistadors and the supernatural. More to come...
Thursday, July 5, 2007
Friday, June 29, 2007
Friday, June 22, 2007
Tuesday, June 12, 2007
Smallville super soldiers
So Lex Luthor has this secret lab inside a dam, where he's building an army of experimental super-soldiers, and, according to the script, we see a vast room filled with them. First, I started with some quick-sketches to establish the basic design of the room.
The feedback I kept getting was that the frame was too busy and complicated. Keep it simple and go lighter on the sci-fi.
I removed the central tower altogether, and added racks of soldiers in the distance. Tim Ketzer and Glenn Curry built some 3d soldiers to stick in the background, and projected the extreme foreground guys onto crude geometry to get some believable parallax out of them, and I assembled the rest as 3d layers in After Effects.
Here's the final shot
Saturday, June 9, 2007
Wednesday, June 6, 2007
Saturday, May 26, 2007
spy show concept art
Sunday, May 20, 2007
spooky cabin
Saturday, May 5, 2007
Victorian space probe
These are designs for a victorian-era deep-space probe, complete with bellows cameras and cylinder recording system, which I planned to be the central character in a music video for the song Televators by The Mars Volta. Unfortunately, they went with a different treatment, one which did not contain any old-timey robots or skeletons driving flying steam-sleds.
Tuesday, May 1, 2007
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