Tuesday, December 24, 2013

Monday, December 16, 2013

Ghost Ship!

Here are some concepts for a ghost ship, for the pilot of The Originals. I sketched out several versions.
 And here is the final 2D matte painting. We moved the ship layer in the comp to make it move a little, and added warpers to the sails to make them drift.  The hull is also projected onto simple geometry to give it a little bit of 3D parallax.
Here is the final comp, by David Alexander.

Monday, November 25, 2013

"Twelve Stakes" book cover

This is a book cover I did for Twelve Stakes,  a supernatural noir detective series. This is the first book in the series, and is available here.

Thursday, October 24, 2013

Video game environments

We designed the environments for a dance game on the X-Box Kinect and Wii, called Z-Kids, which consisted of six high-res photo-real levels of exotic locations.

Thursday, October 17, 2013

Riddick: Giant storm

From Riddick, a storm cloud matte painting, done for EntityFX.

Tuesday, September 17, 2013

Glidden print ad

A print ad I did for The Mill's campaign for Glidden paints. It was done in Maya, Lightwave, and Photoshop at 8K resolution.

Friday, July 5, 2013

After Earth concepts

Various deisgns we did for the film After Earth, which included futuristic technology, weaponry, and FX sequences.

We designed a "wormhole" effect, with the idea that the ship itself remains still relative to the viewer, but space in front it gets compressed into a singular point, and then expanded back to full size behind the ship, propelling it forward. Entire galaxies get crunched into the size of a pinhead, pass through the ship, and then explode to their original size in its wake.


The weapon of choice in this future is something like a transforming swiss army knife;  an expandable, double-eged staff which can reconfigure itself for different functions.. including a blade, a taser prod, and a water purifier.
It is made of some kind of living fiber which can change size and shape on command.

For a probe design, we experimented with different types of exotic biotechnology, which could be economically grown on demand and infused with robotic implants.

These sketches explored the various nuts-and-bolts of the sensory equipment.

 And some otherworldly plant life.

Monday, June 24, 2013

Coke mirage concept and matte painting

A sign concept and desert matte painting for a Superbowl Coke ad done for The Mill.  The whole spot can be seen here.

Tuesday, May 14, 2013

Cloud Atlas Matte Painting

A matte painting of Neo Seoul I did for the movie Cloud Atlas at Method Studios. The movie envisions the Korean city hundreds of years in the future. This one was a blast to work on!

The geometry was provided for me by the modelling team,  and I painted on top for camera-perspective projection.

Monday, May 13, 2013

Intel Ultrabook print ad

Produced for Star Dust studios, this was the print component of a campaign for the Intel Ultrabook.

Tuesday, February 5, 2013

Flee From Danger

Cover I made for the comedy album Flee From Danger, with Dax Jordan.