Sunday, March 30, 2008

witch doctor

Here's a character design for a horror movie, which apparently hasn't been made, cause I haven't seen it yet. It's about a witch doctor who lives in a cave and punishes promiscuous teenagers.
And some of the earlier sketches...

Tuesday, February 26, 2008

turbine destruction concept


Here's a concept sketch from Smallville, blueprinting the destruction of a hydroelectric plant by a fight between Clark and Bizarro. Below is the original plate...

Friday, February 22, 2008

court sketches

Sketches from various courtroom goings-on. The names have been withheld to protect the innocent.

Thursday, January 17, 2008

miscenlaneous heads


A collection of various sketchbook heads, which includes a gangster and a baby.

Thursday, January 10, 2008

Dog date



The first in a series of pointless shorts I put together with my friend Danny Nutter.

Saturday, January 5, 2008

Butterflies


These are sketches from the butterfly room at the Seattle Science Center.
The one on the left sat there perfectly still, long enough for me to draw it.
Then some kid ran up and kicked it with his shoe.
I think it survived, although it's probably dead by now anyway.

Saturday, December 29, 2007

Saturday, December 22, 2007

Portland Hipsters

Two field sketches of hipster from my recent expedition to Portland. Note the varied adaptations of hat and glasses.

Tuesday, November 27, 2007

Kidbot

Here are some character designs I did for a short I made several years ago about a robot who goes to elementary school to learn how to act human. It's called Robot Rumpus and you can watch it here.

here's how he finally turned out... realized as a life-size puppet, built by Robert Miller and puppeteered by David Hartkop and Brendan Gill.

Wednesday, November 14, 2007

Planet Krypton concept art

So we had a flashback sequence in Smallville to the city of Kandor on planet Krypton which I had to design for Entity FX. I referenced mainly the original 1978 movie for the natural formations, but tried to innovate somewhat with the design of the city. The first thing we knew we wanted a reddish cast to the the thing, reflecting the red sun of Krypton.
I had this idea about the building having a glassy look, which would catch and reflect the red sunlight and do some interesting things with it. I figured maybe the towers were grown, just as the fortress of solitude is an organic, crystalline structure, but that the towers were also carved and polished by human effort, and not as chaotic as the fortress.


I had this idea in mind of a cathedral-like structure, out in the middle of a vast wasteland.

And the final sketch...

I refined the landscape into a hi-res matte painting, while Kaz Yoshida built and rendered the structure in Maya and Metal Ray. I then assembled all the elements into a final composite in After Effects.
Click here to see the final shot and layer breakdown.